MXGP3 – The Official Motocross Videogame Hits PC, PS4, and Xbox One

MXGP3 News Motorcycle Racing

Time to get dirty! MXGP3 – The Official Motocross Videogame gets the green flag on June 20, 2017 to bring some serious off-road dirt bike action to consoles and PCs. There aren’t a lot of motorcycle racing games around (there aren’t even a lot of recent racing games outside of The Crew that even include motorcycles) so it’s always nice to see a new two-wheeled contender join the ranks.

MXGP3 – The Official Motocross Videogame (or just MXGP3 for short) is built on the Unreal® Engine 4, and includes all of the bikes, riders, and tracks from the 2016 FIM Motocross World Championship season. It also features a Career mode allowing players to start from the MX2 category and work their way up to the MXGP World Championship.MXGP3 News Motorcycle Racing Two Dirtbikes

Bike and Rider customization also gets a major improvement from MXGP2, including over 300 officially licensed components from more than 75 brands. There’s a wide variety of motorcycles to choose from, and finally, 2-stroke bikes get the recognition they deserve, with their own dedicated physics and audio!MXGP3 News Motorcycle Racing Airborne Bike

Announced DLC plans include a Credits Multiplier pack available now, which boosts post-race payouts; a Monster Energy SMX Riders Cup; and additional tracks. Sony Playstation 4 owners also get an exclusive Season Pass option to acquire all the current and planned PDLC releases. With the credit multiplayer pack sitting at $2.99, and the Season Pass announced for $9.99, that may make a pretty good deal for PS4 owners.

While MXGP3 likely errs on the side of console fun rather than realism (and let’s be honest, without some kind of lean sensors, motorcycle simulations are a lot tougher to do than cars) graphics look promising, and the developer has a solid track record with previous titles.MXGP3 News Motorcycle Racing Dirtbike Jump

MXGP3 was independently developed by Milan based Milestone S.r.l., whose racing pedigree goes back to 1995’s Screamer. They are primarily a motorcycle game developer, both for dirt and track racing. Square Enix is handling the North American publishing.

Aaron is proof that while you can take a developer out of the game industry, it’s much harder to take the game industry out of a developer. When not at his day job, Aaron enjoys teaching Axis & Allies to his kids, writing sci-fi stories, playing classic space sims on Twitch, and riding around the American Midwest on his Harley.

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