Aaron Giddings

Aaron is proof that while you can take a developer out of the game industry, it's much harder to take the game industry out of a developer. When not at his day job, Aaron enjoys teaching Axis & Allies to his kids, writing sci-fi stories, playing classic space sims on Twitch, and riding around the American Midwest on his Harley.

7.6

Good

Diluvion (PC) Review

From 20,000 Leagues Under the Sea to The Hunt for Red October and even Down Periscope. There have been numerous submarine movies over the years, but far fewer games. With Diluvion, developer Arachnid Games aims to place a new entry in the pantheon of undersea adventure games.

Backlog Burndown #21 – Invisible Knight

Greetings Backloggers! A new month always means new freebies from various game services; to keep pace, I needed to finish three games this week to compensate for April’s Games With Gold offering. Appropriate then, that first up would be another Games With Gold acquisition: 2014 top down brawler Knight Squad.

Backlog Burndown #20 – Flicky Bird

Greetings Backloggers! Nearly thirty years before Flappy Bird tapped its way onto phones and tablets around the world, a different semi-flightless bird bounded her way through the world’s arcades. Starring a blue bird named Flicky trying to rescue her chicks from the predations of cats and lizards, the eponymous game would be ported to a number of systems including the SEGA Genesis.

Backlog Burndown #19 – Kansei

Greetings Backloggers! This week I covered another Visual Novel, Kansei. The sequel to Jisei, Kansei picks up the story of our mysterious protagonist the day after the end of the previous game.

Backlog Burndown #18 – Invisible Zero

Greetings Backloggers! Thanks to some timely support from the team at Vysoko Anime Productions, I was able to resume and complete Invisible Apartment Zero this week! Huge props to them for diagnosing my game crash and giving me a workaround after seeing my post on the Steam community forums.

Backlog Burndown #17 – Telltale Texas Hold’Em

Greetings Backloggers! It’s always interesting to me to see the history of how something has come to be. Fallout 4 wouldn’t be the game it was without Fallout 1 & 2, for example, nor would The Legend of Zelda: Breath of the Wild be what it is without a history of Zelda games stretching back over twenty years and across every Nintendo platform.

Backlog Burndown #16 – To Infinity and Aveyond

Greetings Backloggers! This week’s game, Aveyond: Lord of Twilight represents the beginning of an interesting take on the episodic game formula. While most common in the adventure game genre, developer Amaranth Games, LLC (now Aveyond Studios) took a unique approach to the Aveyond series and broke what would normally be a massive 30-50 hour RPG down into four 7-10 hour chunks.

Lightspeed Frontier Early Access Hands-On

When I last had a hands-on with Lightspeed Frontier, it was on the crowded show floor of PAX South, where I managed to (mostly) successfully navigate my way through the tutorial under the helpful tutelage of members of the dev team. However, with the game now launched in Steam Early Access, I’m free to spend a lot more time with this open universe/starship builder hybrid.

Backlog Burndown #15 – Stranded

Greetings Backloggers! This week is going to be a little bit difficult to explain. You see, Stranded is something of a minimalist art game, and I can’t really find a good way to talk about it without spoilers. So, if this is game is in your backlog, you may want to just skip to the verdict rather than risk learning about the big reveal. For everyone else…

Lightspeed Frontier Assembles on Steam Early Access

Readers may remember our hands-on coverage of Lightspeed Frontier from the PAX South show floor at the end of January. What we saw was a promising game of open world space exploration with a unique twist on shipbuilding, and the promise of a variety of single player missions.

7.4

Good

Necropolis: Brutal Edition Review

The skeleton mob caved my hero’s skull in, ending my adventure on the third, of ten, level of the Necropolis. The time before that, I’d made it to the to the second floor. The time after, my heroine barely made it out the doors of the central starting area before being ambushed by a mob of six. This was Necropolis, Brutal Edition, Harebrained Scheme’s unique procedurally generated third-person dun...[Read More]

Backlog Burndown 14 – Takin’ It To The Streets

Greetings Backloggers! This week’s entry is an odd one: a game that feels like it should be a mobile app, but which seems to have only ever gotten a PC release. Streets of Chaos appears to have arrived in my inventory via a long-forgotten bundle purchase, and there it has sat for nearly two years.

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