Greetings Backloggers! Thanks to some timely support from the team at Vysoko Anime Productions, I was able to resume and complete Invisible Apartment Zero this week! Huge props to them for diagnosing my game crash and giving me a workaround after seeing my post on the Steam community forums.
Greetings Backloggers! It’s always interesting to me to see the history of how something has come to be. Fallout 4 wouldn’t be the game it was without Fallout 1 & 2, for example, nor would The Legend of Zelda: Breath of the Wild be what it is without a history of Zelda games stretching back over twenty years and across every Nintendo platform.
Greetings Backloggers! This week’s game, Aveyond: Lord of Twilight represents the beginning of an interesting take on the episodic game formula. While most common in the adventure game genre, developer Amaranth Games, LLC (now Aveyond Studios) took a unique approach to the Aveyond series and broke what would normally be a massive 30-50 hour RPG down into four 7-10 hour chunks.
When I last had a hands-on with Lightspeed Frontier, it was on the crowded show floor of PAX South, where I managed to (mostly) successfully navigate my way through the tutorial under the helpful tutelage of members of the dev team. However, with the game now launched in Steam Early Access, I’m free to spend a lot more time with this open universe/starship builder hybrid.
Greetings Backloggers! This week is going to be a little bit difficult to explain. You see, Stranded is something of a minimalist art game, and I can’t really find a good way to talk about it without spoilers. So, if this is game is in your backlog, you may want to just skip to the verdict rather than risk learning about the big reveal. For everyone else…
Readers may remember our hands-on coverage of Lightspeed Frontier from the PAX South show floor at the end of January. What we saw was a promising game of open world space exploration with a unique twist on shipbuilding, and the promise of a variety of single player missions.
The skeleton mob caved my hero’s skull in, ending my adventure on the third, of ten, level of the Necropolis. The time before that, I’d made it to the to the second floor. The time after, my heroine barely made it out the doors of the central starting area before being ambushed by a mob of six. This was Necropolis, Brutal Edition, Harebrained Scheme’s unique procedurally generated third-person dun...[Read More]
Greetings Backloggers! This week’s entry is an odd one: a game that feels like it should be a mobile app, but which seems to have only ever gotten a PC release. Streets of Chaos appears to have arrived in my inventory via a long-forgotten bundle purchase, and there it has sat for nearly two years.
Futurama may be relegated to perpetual reruns on TV, but that doesn’t mean fans aren’t ever going to get new content. Just announced today, TinyCo and Fox Interactive will be bringing Futurama: Worlds of Tomorrow to mobile later this year!
Greetings Backloggers! Welcome to the thirteenth iteration of this column. Thirteen is often considered an unlucky number, and perhaps this week’s game is unlucky as well. At the least, it’s a ghost, a dead game pulled from Steam and existing solely in people’s accounts, and lurking in the forgotten depths of Steam traders’ inventories.
The Warhammer 40,000 series continues to be a strategy juggernaut. Rolling out later in 2017, Warhammer 40,000: Dawn of War III signals a long awaited return for the franchise, and Sega has been only too happy to show off a new trailer and some vignettes for each of the three major factions. What is there expect? Let’s dig into all the trailer so far!
Many of us at Marooner’s Rock love a good city building game, and Paradox has built their Cities series from its start as a (very good) public transit simulator to a full-fledged city sim that has stolen the crown from the gran-daddy of city builders. However, console owners haven’t been able to get in on the fun. Until this spring!