Aaron Giddings

Aaron is proof that while you can take a developer out of the game industry, it's much harder to take the game industry out of a developer. When not at his day job, Aaron enjoys teaching Axis & Allies to his kids, writing sci-fi stories, playing classic space sims on Twitch, and riding around the American Midwest on his Harley.

8

Great

The Little Acre Review

Released at the tail end of December, The Little Acre kind of got lost among the shuffle of big budget releases and Steam/PS4 sales. That’s unfortunate, because this game is a gorgeous, bite-sized love letter to the classic LucasArts adventure games of the ‘90s with modern control sensibilities and a humor and writing style all its own.

Backlog Burndown #009 – Holiday Hangover

Greetings Backloggers! I hope everyone had a good holiday season. My backlog may have taken a bit of a wrong turn thanks to the Steam Sale, but it’s a new year, and a new chance to get on track. I’m not much for official New Year’s Resolutions, since those are far too often derailed almost before they’re begun, but I do believe in building on success, or at the very least, working on improving whe...[Read More]

Backlog Burndown #008 – Gaming Like It’s 1989

Greetings Backloggers! Welcome to 2017! Sometimes there’s no school like the old school. Games were tougher. There were no “Press A to Win The Level” prompts or “Hide here for 30 seconds to regenerate health” options. On the other hand, things like limited lives, limited continues, and unsavable progress belong in the past as artifacts of cartridges and consoles without hard drives.

Backlog Burndown #007 – Episodic Gain, Old School Pain

Greetings Backloggers! Welcome to column 007, where if I were planning better, I would have gone and played one of the various James Bond games lurking in my backlog. Instead, I set out with a plan to knock out a seemingly easy SEGA classic that’s been in my backlog in one form or another since picking up Sonic’s Ultimate Genesis Collection for my PS3 back in 2009.

Electronic Arts and Real Racing 3 Announce Formula E Partnership

Yesterday, EA announced a new partnership between Real Racing 3, their award-winning mobile racing franchise developed by Firemonkeys Studio, and the FIA Formula E Championship.

7.6

Good

Kerbal Space Program (Xbox One) Review

I’ve been a fan of Kerbal Space Program (KSP) since the very early days. Somewhere around Version 0.18 I discovered it as a link from a gaming forum and fell in love. Back then, it was just a direct download from Squad’s website. Steam was a vague future possibility. There was no Mun (moon), no rocket parts beyond the basic solid fuel boosters and liquid fuel engines, no tutorial, and ...[Read More]

Backlog Burndown #6 – Victory Volvos?

Greetings Backloggers! A confession: I love free stuff. Free t-shirts? Got to get one. Free taco day? I’m there. Free donuts? I’m there a lot faster. Free games? Obviously. What, it’s not like I have a giant backlog or something.

Backlog Burndown #5: Comfort Food and Jisei

Greetings Backloggers! What’s your gaming”comfort food”? When things get weird in life, in the world, or in general, what’s your gaming answer? For me it’s driving games. Nothing like focusing your world down to extracting a few tenths of a second more from your Ring time in Forza, or rumbling around Europe building your virtual trucking empire in Euro Truck Sim 2. I&...[Read More]

Bet You Can’t Drive This – Racing With Frenemies

I recently had the opportunity to sample Can’t Drive This, a new cooperative arcade racing game from Pixel Maniacs. Can’t Drive This differentiates itself from other arcade racers by requiring two players to work together. While Player One drives a car in a standard 3rd-person viewpoint, Player Two utilizes a top-down view to lay down the track ahead of their comrade. It’s dynamic, fast-paced, and...[Read More]

Backlog Burndown #4 – Back to School

Hello Backloggers! After a few weeks in hiatus due to self-inflicted computer problems, we’re back! Hopefully you readers are having more success than I am in burning through my backlog, as the afor-mentioned computer troubles, coupled with playoff baseball and election insanity, put a big dent in my free time.

Backlog Burndown: Sprint #3 – 1953: KGB Unleashed

Various research show that it takes between three weeks and six months to fully develop a new habit. Six weeks into this backlog challenge may not be enough to say I’ve got a new pattern fully realized, but it’s definitely a good start.

Backlog Burndown: Sprint #2 – Another World

What’s the natural follow-up to starting a backlog challenge with a short Visual Novel? Obviously it’s to go oldschool with a remastered version of a twenty-five year old classic.

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