What happens with you take gorgeous graphics, minimalist design, a great story and mix it all together? Surprisingly, the greatest escort mission ever in gaming. ICO is the brainchild of gaming auteur Fumito Ueda, winner of three Game Developers Choice Awards after it came out in 2001. Let’s talk about why it deserves it.
The question of what’s good doesn’t always follow the logic of if something is made well. It often is a matter of taste. Some people love classical music, and others love rap or heavy metal. Some love films like Seven Samurai, or Citizen Kane, while others enjoy Evil Dead 2 and Spider-Man. Again, it’s simply a matter of taste. This is the problem that rises with a game like Splat...[Read More]
Lots of things have happened since my last review. Relaunched site, Christmas, New Year’s. It can be a bit hectic. But we’re kicking off 2011 right, so let’s go with a bang! And I can’t think of a better bang than one of the best game series that seems to not be as well-known as it should. That’s right, I’m talking the Legacy of Kain!
When Sega announced Sonic Colors, I was so excited. Unlike a lot of gamers, I really enjoyed Sonic Unleashed, since it was the first step in the right direction for the Blue Blur. Granted, that was because I had the PS3 version, which was a lot better than the Wii version (uneven amount of levels where you could play Sonic as opposed to the Werehog). In fact, every trailer for Sonic Colors has mad...[Read More]
Due to spending a sizable chunk of my days playing the new Sonic Colors for the pending review, I figured this week’s look-back should be of the Blue Blur and his first foray into the realm of 3D platforming. Let’s flashback to September 9, 1999. I just bought my new Sega Dreamcast (possibly the most underrated video game system ever created), and of course, picked up Sonic Adventure. ...[Read More]
The holidays are always an interesting time for people. You meet up with family, learn about different cultures and rituals, do an incredible amount of traveling, and of course, end up delayed in all your affairs (like writing a weekly review). But I’m abnormal from most of the people I know. I prefer Halloween to Christmas. While I love the feeling of goodwill and family that the latter bri...[Read More]
After a lot of waiting and speculation, we finally have a teaser trailer for Batman: Arkham City.
Martial arts are such a dividing topic. Is it for offense or defense? Should it involve grappling, kicking, and punching? Should it simply defeat your opponent, handicap him, or even kill him? One reason we all know martial arts is because of the movies, especially those from Hong Kong. With the Peking Opera’s style ending up in film, we had a few decent classics, but they were a niche marke...[Read More]
The biggest problem with games that are made as adaptions of specific series, like Batman or Spider-Man, is whether or not you really even like them. If someone does not like Batman in the least, it doesn’t matter how good the game Batman: Arkham Asylum is, they’re not going to like it. And this can always be a conundrum when reviewing a game based on a franchise with its fans and hate...[Read More]
Who doesn’t love giant robots? On one hand, it’s a huge vehicle, while on the other, it’s like playing a giant super hero with a ton of weapons. Anime has given us tons of iconic and beloved robots – from Mazinger Z and Voltron to Gundam and Evangelion. And when video game auteur Hideo Kojima produced and released Zone of the Enders in March of 2001, gamers were given a tre...[Read More]
Interesting fact about me: I’m a writer. I have one completed novel I’m trying to find an agent for, and I’m working on the second one as well. I’ve also collected a few short stories to release as an anthology on the Amazon Kindle called Wandering Djinn. And the one question that every writer will inevitably be asked is “Who are your influences?” A lot of write...[Read More]
When the CD-ROM technology first appeared, game developers got all kinds of insane ideas. Due to the storage space it opened up, they figured that they could put all sorts of little movies on them. This is how Full Motion Video or FMV came into being on games. And Sega managed to utilize this technology, in combination with their hit 16 bit console the Genesis, to open up a new generation of gamin...[Read More]