Ahmed

Ahmed is not just a fanboy, but also a martial artist and an indie author who has published such fantasy adventure books as "Lunen: Triblood".

Review: Magician Lord (PSN)

Oh boy, this is a doozy. In another addition to their Neo Geo Station, SNK releases their classic arcade platformer, Magician Lord. Does it hold up after all this time? 

Conduit 2: Interview with Eric Nofsinger of High Voltage Software

Here we are, at the end of my week long coverage of Sega’s community event for the High Voltage shooter, Conduit 2, for the Nintendo Wii. And for the grand finale, my proudest moment of gaming journalism, where I sit down to talk with one of the developers from High Voltage.

Conduit 2: Multiplayer Video Footage

During the event last week at Sega, I was fortunate to get video footage of the multiplayer from Conduit 2, as well as the single player.

Conduit 2: Multiplayer Hands-On

As we approach the halfway point in this week of Conduit 2 goodies, we start to get to the thing a lot of shooter fans seem to always clamor for: the chance to take down your friends and rub it in their faces. In what promises to be the most intriguing aspect of this game, here’s this sci-fi shooter’s multiplayer.

Conduit 2: Single-Player Gameplay Footage

Here’s some video from the Conduit 2 event I attended at Sega headquarters. They’re are still getting some bugs fixed, but you should agree, it’s extremely fun. Good job, High Voltage.

Conduit 2: Single-Player Hands-On

At Sega’s event for Conduit 2, I got to be one of the lucky people to get a chance to play through roughly an hour of the single-player campaign. As the sequel to one of the most popular shooters for the Wii, I have to say that it’s one of the most fun games in the genre I’ve played (and I’m not a huge fan of first-person shooters).

Conduit 2 Community Event

Last Thursday, January 27 2011, I finally got to go somewhere I’ve wanted to go since I was 12 years old: Sega of America’s headquarters. There, I took part in Sega’s Conduit 2 community event, where a select group of gamers and fans got to experience the most recent build of the sequel to one of the more popular Wii first-person shooters, developed by High Voltage Studios. And w...[Read More]

Review: Fatal Fury (PSN)

Back in the 90’s, SNK came out with a little piece of awesome console called the Neo-Geo. One of the advantages the system had over the competition from Nintendo and Sega was that it was arcade quality. The Neo-Geo arcade units basically were big screens, cupboards and controls with one of these systems in side, allowing the cartridges to be swapped out for different games. And every game yo...[Read More]

Review: Solomon Kane

Back when this site was known as World of Meh, I wrote a retrospective of the adaptions of Robert E. Howard’s work. I talked about how they stacked up to their literary counterparts, and basically acted like a big time geek. And now I get to talk about the most recent adaption based on the great writer’s work, his second greatest creation after the legendary Conan. The great Puritan wa...[Read More]

Weekly Retro Review: Legend of Zelda: Ocarina of Time

OH DEAR GOD YES! This is it folks! The big one! I’ve been holding this one back for a while, because how do you talk about a game that everyone knows is one of the greatest of all time? Not only did this game become the blueprint for future titles in the Legend of Zelda series, but one of the most influential games in the adventure genre period. Hailed by many as the greatest game ever made,...[Read More]

Review: Naruto Shippuden: Naruto vs. Sasuke (DS)

It seems like anime is everywhere these days. From what once was a niche market for a small group of geeks within geeks, it’s exploded in popularity and you can see its influence in every game store when you browse. And one of the most popular is Masashi Kishimoto’s creation, Naruto. The series has become a juggernaut, with anime, manga, movies and games. And here’s the latest ha...[Read More]

Weekly Retro Review: ICO

What happens with you take gorgeous graphics, minimalist design, a great story and mix it all together? Surprisingly, the greatest escort mission ever in gaming. ICO is the brainchild of gaming auteur Fumito Ueda, winner of three Game Developers Choice Awards after it came out in 2001.  Let’s talk about why it deserves it.

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