Some of the earliest first person shooters, and even games as a whole, I remember playing in my youth were Wolfenstein 3D, Doom, and Quake. Ever since Bethesda has taken over the old iD Software licenses, they’ve been slowly bringing the classics into the modern era with Wolfenstein: The New Order and DOOM. Now, it’s Quake’s turn with Quake Champions, a mulitplayer experience that’s focusing...[Read More]
Greetings Backloggers! It’s always interesting to me to see the history of how something has come to be. Fallout 4 wouldn’t be the game it was without Fallout 1 & 2, for example, nor would The Legend of Zelda: Breath of the Wild be what it is without a history of Zelda games stretching back over twenty years and across every Nintendo platform.
Quest for the Code is an oddity of a game that sits very close to my heart and relates to something that has always been pretty important to me. Asthma, more specifically what happens during an attack and how to manage it effectively. It’s an educational game centered around this idea, and packed around it is an assortment of characters and a plot that MST3K would have had a blast with. I wa...[Read More]
One of the areas of the gaming world I am most interested in is the preservation of video game history. This leads me to pursue physical copies of games that did not receive the traditional retail treatment, which is what initially drew me to scheduling a meeting with Merge Games. Merge Games are probably most known for taking some of the best indie games around and giving them the ultimate physic...[Read More]
In a city struggling with the ever increasing gap between aristocracy and the proletariat, a hero rises using the power of the Mascherines, powerful Masque relics that hold immense power and fetch a high price on the market. As sword strikes sword in this Venetian fantasy world, Cicero Gavar will unravel the conspiracies that flow like water through the city of Ombre. This is the rich world of Mas...[Read More]
A few weeks back, I covered the announcement of Snake Pass coming to Switch. Even then, I could tell that this would be a game right up my alley, so I jumped at the chance for a demo at PAX East. For this demo, I played the Nintendo Switch version using the Joy-Con Grip controller, while others played the other platforms around me. Sitting next to me through the entire demonstration was none other...[Read More]
Greetings Backloggers! This week’s game, Aveyond: Lord of Twilight represents the beginning of an interesting take on the episodic game formula. While most common in the adventure game genre, developer Amaranth Games, LLC (now Aveyond Studios) took a unique approach to the Aveyond series and broke what would normally be a massive 30-50 hour RPG down into four 7-10 hour chunks.
When I last had a hands-on with Lightspeed Frontier, it was on the crowded show floor of PAX South, where I managed to (mostly) successfully navigate my way through the tutorial under the helpful tutelage of members of the dev team. However, with the game now launched in Steam Early Access, I’m free to spend a lot more time with this open universe/starship builder hybrid.
Back in 2014, Middle Earth: Shadow of Mordor was my favorite game of the year. While it is true that Shadow of Mordor borrowed heavily from other titles such as Assassin’s Creed and the Arkham series. What made this game special, however, was the original and unique Nemesis System, which has yet to be recreated by other studios. Monolith Productions knows how well this system worked, and is ...[Read More]
Full disclosure, I am going to spoil the crap out of the entire Mass Effect franchise to date. If you’re not cool with that, I can totally understand that. Here’s the TL;DR though, I love Mass Effect like some people love Shakespeare. It’s probably the most important piece of art that I have ever experienced.
With how varied the medium of video games can be, there’s an interesting phenomenon that occurs when games combine established genres to make something unique. Video game genres are often fuzzy at best, especially when considering the literal definition of the role-playing game genre can be used to describe 99% of the industry if you stretch a bit. Experimental use of combining genre tropes and me...[Read More]
Greetings Backloggers! This week is going to be a little bit difficult to explain. You see, Stranded is something of a minimalist art game, and I can’t really find a good way to talk about it without spoilers. So, if this is game is in your backlog, you may want to just skip to the verdict rather than risk learning about the big reveal. For everyone else…