Backlog Burndown

Backlog Burndown #22 – Highschool Possession

Greetings Backloggers! While I struggle through thirty-five year old shareware classics, this week I also took on one of Dharker Studio’s Visual Novels. Highschool Possession is one of their earlier titles released in 2015, and has been in my backlog since February 2016.

Backlog Burndown #21 – Invisible Knight

Greetings Backloggers! A new month always means new freebies from various game services; to keep pace, I needed to finish three games this week to compensate for April’s Games With Gold offering. Appropriate then, that first up would be another Games With Gold acquisition: 2014 top down brawler Knight Squad.

Backlog Burndown #20 – Flicky Bird

Greetings Backloggers! Nearly thirty years before Flappy Bird tapped its way onto phones and tablets around the world, a different semi-flightless bird bounded her way through the world’s arcades. Starring a blue bird named Flicky trying to rescue her chicks from the predations of cats and lizards, the eponymous game would be ported to a number of systems including the SEGA Genesis.

Backlog Burndown #19 – Kansei

Greetings Backloggers! This week I covered another Visual Novel, Kansei. The sequel to Jisei, Kansei picks up the story of our mysterious protagonist the day after the end of the previous game.

Backlog Burndown #18 – Invisible Zero

Greetings Backloggers! Thanks to some timely support from the team at Vysoko Anime Productions, I was able to resume and complete Invisible Apartment Zero this week! Huge props to them for diagnosing my game crash and giving me a workaround after seeing my post on the Steam community forums.

Backlog Burndown #16 – To Infinity and Aveyond

Greetings Backloggers! This week’s game, Aveyond: Lord of Twilight represents the beginning of an interesting take on the episodic game formula. While most common in the adventure game genre, developer Amaranth Games, LLC (now Aveyond Studios) took a unique approach to the Aveyond series and broke what would normally be a massive 30-50 hour RPG down into four 7-10 hour chunks.

Backlog Burndown #15 – Stranded

Greetings Backloggers! This week is going to be a little bit difficult to explain. You see, Stranded is something of a minimalist art game, and I can’t really find a good way to talk about it without spoilers. So, if this is game is in your backlog, you may want to just skip to the verdict rather than risk learning about the big reveal. For everyone else…

Backlog Burndown 14 – Takin’ It To The Streets

Greetings Backloggers! This week’s entry is an odd one: a game that feels like it should be a mobile app, but which seems to have only ever gotten a PC release. Streets of Chaos appears to have arrived in my inventory via a long-forgotten bundle purchase, and there it has sat for nearly two years.

Backlog Burndown #13 – Ghost in the (Steam) Machine

Greetings Backloggers! Welcome to the thirteenth iteration of this column. Thirteen is often considered an unlucky number, and perhaps this week’s game is unlucky as well. At the least, it’s a ghost, a dead game pulled from Steam and existing solely in people’s accounts, and lurking in the forgotten depths of Steam traders’ inventories.

Backlog Burndown #12 – Space! Harrier!

Greetings Backloggers! An eventful PAX South kept me from completing anything, although it did convince me to move one game to the “Retired” list. However, this week I’m back to checking another SEGA classic off the list.

Backlog Burndown #011 – Not a Happy Ending?

Greetings Backloggers! After a few weeks of old school console gaming pain, I needed a break. Something simple. Something that wouldn’t challenge my reflexes. Something cheerful and uplifting.

Backlog Burndown #010 – SHMUP To You

Greetings Backloggers! I guess I didn’t learn my lesson from Super Thunder Blade, because up next on the list was another SEGA classic: Bio-Hazard Battle.

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