Have you heard of Blade Ballet? If not, you’d better pull up a chair, because we’re about to have a conversation with DreamSail Games, the New York City developers who produced this knockabout, robot-smashing, multiplayer fighting game.
Space is filled with possibilities, but if the people at Graphite Labs have anything to say about it, space is filled with alien bugs ready to rip the faces off of anyone in their way. That’s where the Jumpers come in, equipped with high tech weaponry, gadgets, and armor. Players will be able to take up the cause and bring the fight to the bugs with Hive Jump, a run-and-gun action game with ...[Read More]
Strategy card games, whether tabletop or digital, have a special place in the hearts of many. Bethesda hopes to capture this audience, intersected with those who enjoy The Elder Scrolls adventure series, by releasing The Elder Scrolls: Legends. This game seems to be aimed at Hearthstone, as BattleNet had enjoyed quite a bit of success from this model, but who knows? Bethesda may just be trying to ...[Read More]
“Happy people have no history.” – Leo Tolstoy Warning: Trailer contains gore and disturbing images. The first time I played We Happy Few was for a magazine subfeature, back in October 2015. Compulsion Games was still seeking Backerkit funding at that time to help continue their Kickstarter support as they sped things along; the past nine months of development have proven this to ...[Read More]
Long ago, in a game publication far, far away, I wrote a preview of a game called The Forest. I had vivid flashbacks to aspects of that particular experience while playing The Culling. I’m not saying it’s a bad thing; there are, however, a lot of similarities between the two, ignoring, of course, the battle royale survival vs. the defensive survival. As with the former, I am taking thi...[Read More]
During my time at EGLX last weekend in Toronto, I got my hands on Bravery Network, a future PC game that is still in development and probably a year or so away from release, according to developers.
I was given the chance for some hands-on time with Goichi Suda’s (Suda51) latest work Let It Die from Grasshopper Manufacture, well known for games such as Killer is Dead, Shadows of the Damned and much more. For those of you who aren’t familiar, Goichi Suda is the CEO of Grasshopper Manufacture and boy does he make some nice games. If it wasn’t for Shadows of the Damned that I g...[Read More]
One of last year’s bigger surprises for me was the action/role-playing game Hand of Fate, a unique mixture of card-turning and action-based segments where you could literally change your destiny with just a few simple moves. The game works with a unique concept and rolls with it – literally – as you build up for better cards and eventually become a true player for your adversary to fear.
Do you think you’re a quick time event master? Western Press wants to put your skills to the test. While I have fond memories of being quick on the draw in Kirby Super Star on my Super Nintendo, this puts a new twist to the showdown duel mini-game that gets the competitive juices flowing.
On my way to an appointment, I was stopped by someone with a controller in their hand and they asked if I wanted to try out a quick puzzle game. I turned toward the monitor and the first thing that hit me was a feeling of nostalgia. I see a banner for a game named Tumblestone, but on the screen is something that looks like Tetris Attack. I made this comment out loud and I was told I was right on t...[Read More]
For some time I’ve been playing Cloudbuilt. What is Cloudbuilt, you ask? Cloudbuilt is Rising Star’s and Coilworks’ upcoming Steam green-lit title; a link is available at the end of the post. With Cloudbuilt releasing soon, we are here with a hands-on preview of the game. As for my first impressions of the game, I can say it was fun as hell, addicting, and great looking, along wi...[Read More]
I have no qualms about free-to-play games. I am immediately wary of free-to-play games that are supported by micro-transactions, however. When the appointment for Loadout was pitched to me during my PAX planning period, I flat out said, “You do not want me covering a micro-transaction supported free-to-play game. I will not be kind.” I was guilted (like a boss) into taking the appointm...[Read More]