I asked everyone in the queue line what they were running to, what they wanted to see first. The obvious answer was the Nintendo Switch, which is definitely what most were waiting patiently for. The same thing was true of most of the press at the show. It was more orderly, but both sides of the booth were packed with a line and I took the shorter route to try out multiple games over trying The Leg...[Read More]
Everyone has their captain fantasy.” That’s what Greybox ‘s Mike Donatelli told me as we were waiting to play the current PS4 build. He’s not wrong. Whether it be Kirk, Harrington, Raddus, Adama, or Janeway, there’s nearly always someone whose boots we’ve dreamed of stepping into and shouting “Fire Everything!” Dreadnought aims to give us those dreams.
The space flight genre has experienced something of a renaissance in the past couple of years. At PAX South, one of the exciting new games on exhibit was Lightspeed Frontier from Riveted Games.
Have you heard of Blade Ballet? If not, you’d better pull up a chair, because we’re about to have a conversation with DreamSail Games, the New York City developers who produced this knockabout, robot-smashing, multiplayer fighting game.
Space is filled with possibilities, but if the people at Graphite Labs have anything to say about it, space is filled with alien bugs ready to rip the faces off of anyone in their way. That’s where the Jumpers come in, equipped with high tech weaponry, gadgets, and armor. Players will be able to take up the cause and bring the fight to the bugs with Hive Jump, a run-and-gun action game with ...[Read More]
Strategy card games, whether tabletop or digital, have a special place in the hearts of many. Bethesda hopes to capture this audience, intersected with those who enjoy The Elder Scrolls adventure series, by releasing The Elder Scrolls: Legends. This game seems to be aimed at Hearthstone, as BattleNet had enjoyed quite a bit of success from this model, but who knows? Bethesda may just be trying to ...[Read More]
“Happy people have no history.” – Leo Tolstoy Warning: Trailer contains gore and disturbing images. The first time I played We Happy Few was for a magazine subfeature, back in October 2015. Compulsion Games was still seeking Backerkit funding at that time to help continue their Kickstarter support as they sped things along; the past nine months of development have proven this to ...[Read More]
Long ago, in a game publication far, far away, I wrote a preview of a game called The Forest. I had vivid flashbacks to aspects of that particular experience while playing The Culling. I’m not saying it’s a bad thing; there are, however, a lot of similarities between the two, ignoring, of course, the battle royale survival vs. the defensive survival. As with the former, I am taking thi...[Read More]
When it comes to games I often play on PC being announced for console, it brings a new excitement for a title I’m familiar with. While at PAX East 2016, the creators of Armello–which can currently be found on Steam–announced that the game will be coming to consoles in Q3 2016. I had the opportunity to play the Xbox One build at PAX East 2016. Here are my early thoughts on the new...[Read More]
During my time at EGLX last weekend in Toronto, I got my hands on Bravery Network, a future PC game that is still in development and probably a year or so away from release, according to developers.
I was given the chance for some hands-on time with Goichi Suda’s (Suda51) latest work Let It Die from Grasshopper Manufacture, well known for games such as Killer is Dead, Shadows of the Damned and much more. For those of you who aren’t familiar, Goichi Suda is the CEO of Grasshopper Manufacture and boy does he make some nice games. If it wasn’t for Shadows of the Damned that I g...[Read More]
One of last year’s bigger surprises for me was the action/role-playing game Hand of Fate, a unique mixture of card-turning and action-based segments where you could literally change your destiny with just a few simple moves. The game works with a unique concept and rolls with it – literally – as you build up for better cards and eventually become a true player for your adversary to fear.