Review: Metal Gear Rising: Revengeance (PC)

Review: Metal Gear Rising: Revengeance (PC)

Metal Gear Rising: Revengeance was easily one of my favorite games of 2013. I had the pleasure of reviewing it on the Xbox 360 platform, and found myself, for the first time, truly loving a Metal Gear game. A lot of this may have been due to Platinum Games having their hands in on the game’s development, of course. If you’ve been paying any attention, I often praise Platinum Games to an almost overly-attached-stalker extent. As per usual procedure when reviewing a later release of an already reviewed title, I’ll give you some time to click that shiny review link you see up there and read what I’ve already said about the game.

Go on, I’ll just spin around in my chair for a few minutes.

Oh man, I probably shouldn’t have been spinning in my chair that long after eating Taco Bell.

Now that you’re back, let’s get into the differences between the Xbox 360 version of Metal Gear Rising: Revengeance and the PC version: there aren’t any. Well, that’s not entirely true. One plays on the Xbox 360 console, and one plays on a variety of hardware combinations that are capable of running the Windows operating system. So, if there’s no difference, who is this for? Well, for the PC Master Race, of course (I kid). If you’re primarily a PC player, this is a game to have. If you play PC because you don’t have a console, this is a game to have. If you like collecting games you love (like I do), and you already have it on console, well, this is still a game to have another copy of.

It’s a great game, and now it’s available on yet another platform. Right on.

I'm the Ambassador of Kickyourassador. I am the Walrus. I'm on a highway to the Danger Zone. I am the Kwisatz Haderach. I do things with words that have a generally geeky gist.

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