I find myself, against all odds and expectations, strangely excited for SEGA’s newly announced Sonic the Hedgehog 4: Episode 2. I remember speaking to one of Sonic the Hedgehog 4: Episode 1’s producers at an event just before E3 2011 while previewing Sonic Generations and making a comparative commentary between Generations and Sonic 4. Specifically, that Sonic Generations actually felt like playing a Sonic the Hedgehog game, whereas Sonic 4 was like playing a knockoff of a Sonic the Hedgehog game. “We are trying to do something a bit different with the Sonic 4 line,” was his reply (paraphrased from memory), “so it’s going to feel different.”
Yeah, if by different, you mean not at all how Sonic should feel, sure. Different’s a great word.
Now we see the first trailer for Sonic the Hedgehog 4: Episode 2. Metal Sonic replaces Robotnik as the antagonist, but more importantly, Miles “Tails” Prower returns to Sonic’s side as he combats the mechanical forces of EEEVIIIIILLLL. The trailer certainly builds excitement, but what really builds some excitement is SEGA’s position on the game: mainly, the completely reworked physics engine, which will hopefully give Sonic the speed and acceleration he was lacking in Sonic the Hedgehog 4: Episode 1.
youtube::Mi43Sg7N5jE::
What say you? Do you think they will have paid enough attention to the complaints levied against Episode 1, or will we simply be getting an hour-long repeat for $15?