If you have ever played Blizzard’s Overwatch, then you have been at one of the ends of a lot of players’ controversy: The Roadhog Chain. For those who do not know, Roadhog has the ability to lob out a hook, and if that hook touches another player, it will reel them back towards Roadhog and stun them. Problem is, it seems players were able to be pulled from behind walls and objects and massacred by the big guy. This is about to change in the Public Test Realm.
There will be multiple checks while the chain is out. If the check fails to confirm the target is in the line of sight of Roadhog, then the chain will break, and the victim is released. This will allow quick witted players to dodge, or dash out of the way of the chain last second to avoid the punishment. To quote the game’s principal designer Geoff Goodman,
“The hook victim will now move in to the position directly in front of Roadhog, rather than just a straight line towards him. There is a cap on how far ‘to the side’ you can be pulled, so you can’t just hook someone, spin 180, and dump someone off a cliff.”
So yes, this all seems fine and dandy. No more cheap hooks that could end a streak or swing the momentum of the game. The catch? Depending on how this executed, there could be an over-correction, where now the chain is broken to the other end of the spectrum, making it useless. While there is no known release date for this patch, it has been said that it will go live on PC PTR “very soon.”
Do you main Roadhog and feel let down? Are you on the other end of the hook and relieved that it will now be possible to not run like a sissy from him? Let us know in the comments below.