Iceberg Interactive and Iguanabee Announce Headsnatchers!

Headsnatchers Key Art Horizontal

Sporting the tagline “Don’t lose your head!”, Publisher Iceberg Interactive and developer Iguanabee have announced today that they will be releasing a new multiplayer party game called Headsnatchers later this year for PC and the PlayStation®4 console.
Headsnatchers is designed to be a fun multiplayer party game where participants choose a head from a huge selection of options and try to keep it on their shoulders while simultaneously removing everyone else’s. Once you’re ahead in the game, light up the scoreboard in one of the various game modes. Only quick reflexes can reunite a headless body with its cranium. The game will support both online and offline play across four different game modes, with over twenty-five unique environments.

Key Features

  • Online and Local Multiplayer mayhem, supporting up to 4 players
  • Four game modes, 25+ unique levels of frantic fun
  • Single-player Zombie mode, for when you just want some me-time
  • Customize your character by choosing from 100+Headsnatchers weapon attack

Headsnatchers will be shown during GDC at the GDC Play booth, and also during PAX East at Booth #10036. One of our intrepid Marooners’ Rock team members plans to be at the head of the line to experience the game first-hand. The rest of us hope he doesn’t fall to pieces. The expo hall at PAX can be a tough place to be, and it’s easy to lose your head or your patience in some of the lengthy lines.

Players wishing to keep up to date with Headsnatchers’ progress can wishlist the game now on SteamHeadsnatchers is scheduled to go live sometime in Q2, 2018.

Developer IguanaBee is an independent game studio based in Santiago, Chile. Founded in 2011, they focus on delivering original and engaging gaming experiences with a distinct visual style. Their best known previous titles are Monsterbag for the PS Vita and Raise, an augmented reality mobile game created for Google.

Aaron is proof that while you can take a developer out of the game industry, it's much harder to take the game industry out of a developer. When not at his day job, Aaron enjoys teaching Axis & Allies to his kids, writing sci-fi stories, playing classic space sims on Twitch, and riding around the American Midwest on his Harley.

Lost Password

Sign Up