MotoGP 18 Making Of Video Releases

MotoGP 18 Sunny Ride

In an exclusive Making Of Video, Milestone team shows what it means to recreate the experience of MotoGP™ to perfection: thanks to the use of Drone Scanning System, all tracks have been recreated in a 1:1 scale, and with the 3D scanning system now all faces of real MotoGP™ riders are faithfully reproduced in game, down to the smallest details.

With the game’s June release date approaching fast, MotoGP 18 developer Milestone has released a neat “Making Of” video showing off their track and face capturing systems. Track capturing accuracy has come a long way since Milestone first started making these games.

For gamers unfamiliar with MotoGP, it is essentially the Formula 1 racing league of motorcycle sports – the fastest, loudest, top tier competition for motorcycle racers around the world. Race speeds can exceed 200mph as riders on custom-prepped race bikes from Ducati, Honda, Suzuki, Yamaha, KTM, and Aprilia duke it out around the track on their highly tuned machines. Moto2, Moto3, and the Red Bull MotoGP Rookies Cup leagues develop newer riders looking to eventually get a spot on a MotoGP team.

MotoGP 18 Rain

Rain will make your ride… interesting.

For MotoGP 18, gamers will get the chance to enjoy a single player career mode, championship races, single races and time attack game modes. Multiplayer will feature championship, single race, and a MotoGP eSport Championship league. All of this takes place on the most accurately modeled tracks ever put in a MotoGP game, and an improved physics package to make every race more like the real thing.

Milestone is currently planning a June 7th release date on PlayStation®4, Xbox One, Windows PC®/STEAM, with a Nintendo Switch™ launch coming shortly thereafter. While it’s a lot more difficult to replicate the feel riding a motorcycle than it is to replicate racing a car, this rider is definitely looking forward to the challenge of taking a race-prepped Ducati the Circuit of the Americas.

Aaron is proof that while you can take a developer out of the game industry, it's much harder to take the game industry out of a developer. When not at his day job, Aaron enjoys teaching Axis & Allies to his kids, writing sci-fi stories, playing classic space sims on Twitch, and riding around the American Midwest on his Harley.

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