HAUNTED: Halloween ’86 (The Curse Of Possum Hollow) Coming To Xbox One

HAUNTED: Halloween ’86 (The Curse Of Possum Hollow) Coming To Xbox One

Prepare your Xbox Ones. Fresh from successful releases on Steam and functional Nintendo Entertainment Systems (NES), Retrotainment Games is bringing HAUNTED: Halloween ’86 (The Curse Of Possum Hollow) to modern consoles with an Xbox One release on August 24th, 2018.

We had the opportunity to go hands on with Haunted: Halloween ’86 earlier this year at PAX East, where Retrotainment Games was showcasing on actual classic NES hardware. For folks who weren’t sufficiently traumatized by classic side scrollers such as Ghosts ‘n GoblinsHaunted: Halloween ’86 is a great jump back into the classic difficulty of old games. Coding within the limitations of a classic 8-bit console architecture is a huge challenge unto itself in today’s world of Object-oriented compilers, and Retrotainment Games did a fine job getting their game up and running on the NES.

Now they’re bringing their brand of retro fun to a whole audience. Developer Tim Hartman about bringing his creation to the Xbox One:

“It is very important to us to create quality NES games that cannot only survive on cartridge but find their way to places like XBOX and Steam. It is super RAD and satisfying to see our work not only on an XBOX dev kit but on an actual XBOX retail console.

We were very humbled and thankful when they asked us about getting Haunted: Halloween 86 into the XBOX catalog. It was out of left field and we never expected it, but here we are today getting ready to launch. Couldn’t be happier.”

Xbox One gamers won’t have to wait long to experience Haunted: Halloween ’86, with the game hitting the Xbox One store on August 24th. If that’s just too long to wait, the game also has a free demo on Steam that players can check out. Gamers interested in other titles from Retrotainment Games should check out their twitter feed.

Aaron is proof that while you can take a developer out of the game industry, it's much harder to take the game industry out of a developer. When not at his day job, Aaron enjoys teaching Axis & Allies to his kids, writing sci-fi stories, playing classic space sims on Twitch, and riding around the American Midwest on his Harley.

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