Gearbox Addresses Matchmaking And Weapon Duping For Borderlands 3

Gearbox Addresses Matchmaking And Weapon Duping For Borderlands 3

There’s still plenty about Borderlands 3 that we don’t know about. With the game coming out in one week, players are still hoping to more information regarding the upcoming sequel. IGN recently asked Gearbox some questions about aspects such as matchmaking and weapon duplicating.

We know there are some brand new modes in Borderlands 3, such as Proving Grounds. IGN asked if players will be able to matchmake with these modes. Gearbox confirmed that yes, players can matchmake per mode such as Proving Grounds and Circle Of Slaughter. While it hasn’t been confirmed, it’s safe to say this could also be the case with raid bosses. Raid bosses haven’t been discussed in much detail yet, so I’m sure Gearbox would rather wait until release to give more information.

Another topic that was discussed was the weapon duping. In Borderlands 2 and The Pre-Sequel, players were able to copy weapons for their co-op partners. This made loot-ninjas obsolete if you had a group of friends since all it took was one legendary to drop, which the whole group will eventually get it after a duplication process. Gearbox stated, “Weapon duping was a bug. It was unintentional. As such, our intention is not to introduce the duping of weapons.”

Instanced loot is a new mechanic for Borderlands 3, which allows players to each receive their own separate loot drops. However, there is an option to turn this off and do the classic way of loot drops where all the loot dropped is a free-for-all. I’m sure weapon duping will somehow be avoided in instanced loot since all the weapon drops are per player. In classic mode, though, I’m not sure how this will be avoided.

The way to duplicate weapons in Borderlands 2 was an exploit that would be hard to manage from the developer’s end. As the guest player, you picked up a weapon, then ran past a checkpoint to autosave your game. Then you simply just needed to drop the weapon and then dashboard your game without saving. The host player was then able to pick up what you dropped, but it was technically still saved in your inventory the next time you booted up the game. The only way we can predict this would be avoided would be an autosave feature that constantly saves every time you pick up or drop a weapon. This being a video game, though, players will always find ways around it. Also, Gearbox clearly didn’t care that players were doing this since it was never once patched or updated in Borderlands 2.

To read the full article that addresses other topics, you can visit IGN’s article about it. Borderlands 3 releases on September 13 for Xbox One, PlayStation 4, and PC.

 

He just graduated from Western Illinois University where all he did was write. On his free time he enjoys going out to Chicago and enjoying the company of his friends. Also, Go Cubs!!! His favorite game is Borderlands 2, favorite movie is The Social Network, and his favorite TV show is Dexter. Yes, he has very diverse taste.

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