Mecha BREAK Open Beta: My Thoughts After 19 Hours of Pure Mech Mayhem
After 19 hours in Mecha BREAK’s open beta (and a few more from the closed beta), I can confidently say: I’m hooked! This game hits that perfect “I want to blow stuff up with giant robots” itch and then some. I first got my hands on it at NYCC last year after being invited by their influencer marketing manager, and since then, it’s been an instant addiction.
The recent Global Storm open beta, launched on February 23, saw a massive influx of players—over 300,000! The servers even had a bit of trouble keeping up, which is a good sign, but not when it means waiting to hop in. The game introduced its 6v6 Operation Verge mode, open world Mashmak maps, and so much more.
Pilots,
As our Open Beta went live earlier today, we were overwhelmed by your enthusiasm, witnessing over 300K concurrent players within hours. This posed a challenge to our server capacity and resulted in negative reviews from players. We apologize for any inconvenience and…
— Mecha BREAK (@MechaBREAK) February 23, 2025
The Good Stuff: Operation Verge, Mech Customization & Diverse Mechs
The highlight for me is the 6v6 Operation Verge mode. It’s a chaotic and fun mix of objective-based missions like point capture and payload runs, all while piloting mechs that are as diverse as they are destructive. The maps vary greatly, which can be a double-edged sword. While it’s great that no two maps feel the same, it can be frustrating if you’ve queued up with a mech that’s perfect for one map but terrible on another. Still, that’s part of the fun—mixing it up and adapting on the fly.
As for mechs, I’m all about Welkin, the heavy brawler. This mech is a beast, perfect for close-range combat with its heavy axe and cannon combo. It’s not the best at ranged combat, but for a head-on clash? Pure joy.
And I can’t leave out the character creator! The customization options for your mech are incredibly expansive. Whether you’re tweaking colors, patterns, or designing your pilot from head to toe (literally), the level of personalization is top-notch. I could sit in character creators for hours and this one was no exception.
Cons: Map Selection & Open-World Woes
That said, there are a few areas I’d love to see improved. First off, the game could use more map selection flexibility. The random maps are fun, but if you end up with one that’s not ideal for your mech, it can feel a bit unfair. A “select your map” option would be perfect. Another problem I see with the Operation Verge mode is that there is no “ready up” system when you are forming a party. My group of friends had to communicate in Discord and if someone wasn’t paying attention, they might have been queued up for something while being afk.
The Mashmak open-world area feels a bit off too. While faster mechs can thrive, slower ones get left behind. A rework to make it more accessible for all playstyles would help. Also, if you’re playing on Linux, the anti-cheat system is a bit of a roadblock—hopefully, that gets fixed soon.
A Note on the Steam Reviews
Now, I’ve seen some negativity on Steam, and while it’s fair to share critiques, some of the feedback feels a little off-base. There are a lot of complaints about things like wanting more content unlocked right away or treating this free-to-play game like it’s a fully-priced release. The reality is, Mecha Break is designed to be a grind, and that’s part of the fun. Progressing toward that next big upgrade gives you something to look forward to. On top of this – this game is fully free to play. There are always going to be elements that are introduced at a price point so it doesn’t bother me that there are ways to get cool looking gear with real money when this large, expansive game is free.
Final Thoughts: Battle Robots = Pure Fun
Overall, Mecha BREAK is a blast. The recent updates make the game feel fresh and engaging, and the community is growing rapidly. It’s free-to-play, so if you haven’t jumped in yet, what are you waiting for? It’s all about giant robots smashing each other to bits—and that’s something I can get behind.