Aaron Giddings

Aaron is proof that while you can take a developer out of the game industry, it's much harder to take the game industry out of a developer. When not at his day job, Aaron enjoys teaching Axis & Allies to his kids, writing sci-fi stories, playing classic space sims on Twitch, and riding around the American Midwest on his Harley.

Bet You Can’t Drive This – Racing With Frenemies

I recently had the opportunity to sample Can’t Drive This, a new cooperative arcade racing game from Pixel Maniacs. Can’t Drive This differentiates itself from other arcade racers by requiring two players to work together. While Player One drives a car in a standard 3rd-person viewpoint, Player Two utilizes a top-down view to lay down the track ahead of their comrade. It’s dynamic, fast-paced, and...[Read More]

Backlog Burndown #4 – Back to School

Hello Backloggers! After a few weeks in hiatus due to self-inflicted computer problems, we’re back! Hopefully you readers are having more success than I am in burning through my backlog, as the afor-mentioned computer troubles, coupled with playoff baseball and election insanity, put a big dent in my free time.

Backlog Burndown: Sprint #3 – 1953: KGB Unleashed

Various research show that it takes between three weeks and six months to fully develop a new habit. Six weeks into this backlog challenge may not be enough to say I’ve got a new pattern fully realized, but it’s definitely a good start.

Backlog Burndown: Sprint #2 – Another World

What’s the natural follow-up to starting a backlog challenge with a short Visual Novel? Obviously it’s to go oldschool with a remastered version of a twenty-five year old classic.

Backlog Burndown – Sprint 1: A Wild Catgirl Appears

“Let’s see, what should I play first? Too long, too short, too weird, no wait, there’s no such thing in my library. Okay, A Wild Catgirl Appears it is then!” Such was basically my selection process for choosing a game in Sprint #1. Quick enough that I could finish in the limited time I had, and a little bit weird.

Backlog Burndown – Sprint 0: Introduction

“Backlog”, “Pile of Shame”, “Game Retirement Stash.” Whatever it’s called, it’s a fact of life for almost every gamer. It’s the games sitting in our Steam, Xbox Live, PSN, and Virtual Console accounts; the shrink-wrapped boxes decorating our shelves; the dusty discs played for a single session then added to the pile by the TV.

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