Within the past five years or so, there has been a renaissance in the tabletop gaming world. With the rise of Kickstarter and other crowd-source funding options, hundreds of game concepts are finally finding players and publication. Phoenix Covenant is one such game, given life through Kickstarter. Most are describing it as Magic: The Gathering meets Final Fantasy Tactics. How does this unique spi...[Read More]
One of the first PC games I picked up when I first built my PC was Risk of Rain, a cheap little rogue-like that was published by Chucklefish. What I found was one of my favorite co-op games with an addictive set of mechanics that play with risk and reward. Not only that, but the art style and music was just incredibly compelling. Now, Hopoo Games has tentatively announced that they are working on ...[Read More]
Prey has just come out and the gaming world are steadily chipping away at this interesting horror-ish game from the masters that brought us Dishonored. Sure the creepy atmosphere is juxtaposed by the ability to hide as a damn tea cup, but many players are finding a lot to love in this focused, sci-fi romp. While speedrunners are notorious for beating games quickly, even shortly after release, this...[Read More]
Video games remain one of the most unique opportunities to tell a story, in ways that no other medium can. Playing in an interactive world has so many chances to connect to the player in front of the screen and developers all over the world have been experimenting to find new ways to share their ideas. Empathy is one of these attempts, a first-person narrative about solving the mysteries of once f...[Read More]
The world of MMOs is pretty vast, but the amount of stand out titles can easily be trimmed to a handful. Ever since the massive success of World of Warcraft, MMO game design has stagnated, rarely reaching for anything creative or risky. Complexity is something often portrayed in staggering tables of items or row after row of abilities. Combat is typically a juggling act and events are, more often ...[Read More]
Back in March, I had the chance to try out all three of the major VR systems for the first time: Oculus, HTV Vive, and PSVR. Most of the experiences I played feel like an homage to classic arcade games, which is where I believe VR will eventually find the footing it’s been needing. However, there were some interesting developments from Time of Virtual Reality, a Chinese centered development ...[Read More]
While I am always discussing retro games and streaming them on Twitch, its not often I get to actually review retro games here on Marooners’ Rock. That’s the main reason I jumped at the offer to cover this classic Harvest Moon game that has just been made available on PS4 not too long ago. How does Harvest Moon: A Wonderful Life Special Edition hold up in the modern era?
Inspired by the Dreamcast classic Jet Set Radio, Hover: Revolt of Gamers seeks to fulfill the need to leap through neon worlds with a little bit of against-the-establishment flair. Hover is an open-world parkour title that has players leaping through the air, grinding on walls, and tagging surfaces with spray paint. More details about the game can be found in their gameplay trailer that lists out ...[Read More]
Riding off of what made the original so interesting, Toukiden 2 takes the formula into something more unique with some great features for this genre. Similar in setup to Capcom’s Monster Hunter, Toukiden 2 puts the player against powerful Oni inspired by Japanese mythology, using crazy weapons and the powers of the Mitama spirits. All of this frantic combat is held together by a fairly inter...[Read More]
Boston, an often overwhelming city, offers one of the best opportunities to see the newest games and ideas in the industry. Six of our writers descended into the city from all over the country and we want to take the time to show some of the most noteworthy games we had the pleasure to check out. Now, it is important to note that there were far too many games for us to see. There was no way we cou...[Read More]
Over the years that led to me being here at Marooners’ Rock, there have been plenty of journalists, shows, and critical pieces that have inspired me to constantly strive for better understanding of the video game medium as well as increase my quality in my work. These are just a few of the authors that I feel like do exceptional work, beyond the scope needed of a typical review. These are th...[Read More]