“What if Quake and the last twenty years of FPS evolution never happened, and we were still making games the same way we made Duke Nukem 3D and Shadow Warrior back in the Nineties?” was the question that one of the guys at the 3D Realms booth said drove the development of Ion Maiden. Much more than another retro-inspired FPS, Ion Maiden comes from a legendary studio and resurrects an equally legen...[Read More]
PAX East 2018 is behind us, and while I played many games on the show floor, Projection: First Light stood out to me in terms of being one of many games I enjoyed playing; there were handful of games I kept wanting to run back and play throughout the week in Boston. What is Projection: First Light, you ask? It’s is a puzzle-platformer developed by the team Shadowplay Studios and published by...[Read More]
Following in the wake of Larian’s sequel to their Divinity: Original Sin and knocking it out of the park, Obsidian hopes to do the same with their own sequel, Pillars of Eternity II: Deadfire. Motivated by a strong desire to build upon what was established in the first entry, Obsidian had a lot to show off at their booth during PAX East 2018. The competition was kept alive on the show floor too, a...[Read More]
It’s an interesting time to be a fan of sailing games. Normally a largely overlooked genre, March has seen the introduction to open beta or Steam Early Access of three vastly different takes on the concept. Make Sail takes an interesting blend of robust vehicle construction, open world exploration, and the vast loneliness of an empty sea to make a game that’s interesting from the moment it hits Ea...[Read More]
Steam Early Access can be a tough place for a small developer. The need to get a revenue stream flowing is vitally important to keeping the lights on and development continuing, but it’s also vital to not put something out there too soon, lest players sour on the experience of a glorified vertical slice that they paid real money for. A lot of developers get it right. Others, not so much. Unfortuna...[Read More]
Peanut Butter and Chocolate. Milk and Cookies. Beer and Curling. All great combinations that go great together. It turns out that SHMUPs and roguelikes are another great examples, two great game styles that blend great together.
Rise of Industry is an incredibly involved tycoon game that allows players to control every aspect of their production line: raw resources to components to end products, and shipping those products across the map by truck, boat, and train—even by Zeppelin. From growing vegetables to sucking oil out of the rivers, micromanaging a Monsanto, General Electric-esque empire has never been so easy and so...[Read More]
There were quite a few brand new IPs being presented at PAX West this year, but not many from the bigger studios. Most of them had new titles of their popular IPs, but THQ Nordic had something entirely new at their booth, Biomutant. While I was scheduling my appointments for PAX this trailer came up in my email. . .
I game and travel—A LOT. I also stream, host events, and (if I can’t sleep) game in bed. So, it’s important to me have a headset that is comfortable, reliable, and produces high quality sound so I can hear everything going on in my games. The HyperX Cloud Alpha Pro Gaming Headset was released at the end of September, but before it was, I got a hands-on—or rather, head-on—preview of it. I can tell ...[Read More]