Earlier today, Kasedo Games officially announced Warhammer 40K Mechanicus. In the announcement trailer, gamers are introduced to the Adeptus Mechanicus army led by Magos Dominus Faustinius; this will be the first video game adaptation of Adeptus Mechanicus army. Characters will lead their priests and troops on a tactical quest to salvage ancient technology from the mysterious tombs of the planet ...[Read More]
Australian independent developer Considerable Content has announced that, with assistance from Australian independent publisher NNOOO, their platformer, Rogue Singularity, will be headed to the Nintendo Switch in the first half of 2018. Players take control of a “plucky robot hero” through an endless amount of procedurally-generated levels that feature everything from machines to alien...[Read More]
Inspired by the Dreamcast classic Jet Set Radio, Hover: Revolt of Gamers seeks to fulfill the need to leap through neon worlds with a little bit of against-the-establishment flair. Hover is an open-world parkour title that has players leaping through the air, grinding on walls, and tagging surfaces with spray paint. More details about the game can be found in their gameplay trailer that lists out ...[Read More]
Back at PAX East, I sat down with Italian developers, LKA, to play The Town of Light. Originally released on PC, this story driven title is set to be released on PS4 and Xbox One later this year. After sitting down and discussing the game with 3D Artist, Lorenzo Conticelli, I hesitate to call this “survival horror.” Calling this horror, in my opinion, disrespects what LKA is setting out to do with...[Read More]
Top hats, steam-powered gadgetry, airships, and clockwork. Steampunk is pretty popular with modern storytelling. From Sherlock Holmes to Batman, stories have been told in this rich setting for a long time now. Guns of Icarus Online is a new form of the old trope, now joined with the soon to be minted Guns of Icarus: Alliance.
One of the areas of the gaming world I am most interested in is the preservation of video game history. This leads me to pursue physical copies of games that did not receive the traditional retail treatment, which is what initially drew me to scheduling a meeting with Merge Games. Merge Games are probably most known for taking some of the best indie games around and giving them the ultimate physic...[Read More]
Nathaniel Weiss, an ambitious game developer out of Oakland, California, has been tirelessly creating a unique experience with his game Songbringer. This one-man team does everything in the development process, art, music, mechanics, literally everything. Now, he’s getting a little hand with the indie publication and development group, Double Eleven. Double Eleven are the ones responsible fo...[Read More]