Gimmick game mechanics can be hit or miss. NeverDead received mixed reactions for its gameplay, and MindJack was destroyed by criticism. Inversion attempts to set itself apart with the use of gravity as a gameplay mechanic. Developed by Saber Interactive (known for TimeShift, Battle: Los Angeles, and for assisting with Halo: Combat Evolved Anniversary Edition) and published by Namco, Inversion is ...[Read More]
For the past few days, I’ve been playing nothing but Deadlight, and I’ve definitely been enjoying myself a lot. Developed by Tequila Works and published by Microsoft Studios, Deadlight is the third title in this year’s XBLA Summer of Arcade promotion. There has been a major oversaturation of the zombie market over the past few years, but when a game does it right, the oversaturat...[Read More]
Drummers absolutely need one skill to be successful: rhythm. It’s a funny thing, rhythm; you either have it, or you don’t. If you have it, you know you have it. If you don’t have it, you either know you don’t have it, or you know you have it and the people who tell you otherwise are just JEALOUS. I know I have it. It’s what makes me a great drummer, an absolutely phen...[Read More]
I’ve always had an affinity for the musical arts. I picked up violin in the fourth grade after spending Kindergarten through third grade becoming a guitar virtuoso. To be fair, the guitar was made of plastic and had little buttons along the fret that played totally radical riffs, but I was a bloody rock god and I don’t care what anyone else says about it. Back then, in the late 80s and...[Read More]
PopCap has a natural knack for developing games that make me lose track of time. Take this review, for example. I gave myself an hour to write the review for Zuma’s Revenge before recording a late night podcast, and decided to take a few minutes to capture some gameplay. Before I knew it, those few minutes had turned into over half an hour. Luckily our podcast started late. This is the stren...[Read More]
The Dark Knight Rises, easily one of the most anticipated films of the summer, is now out. So, does it just rise, or does the Dark Knight soar? Before I go any farther, I want to send my condolences out to the victims of the shooting in Colorado. What happened was a cowardly act by a clearly deranged person to people who simply wanted to have a good time at the movies.
To be honest, I was less than enthused about Wreckateer in the lead-up to this year’s XBLA Summer of Arcade promotion. I hadn’t had the opportunity to play it hands-on anywhere, and it sounded like a rehash of Angry Birds with castles and goblins instead of birds and pigs. I hate Angry Birds. I seriously saw Angry Birds branded Cheese Nips at the grocery store last night, and they were...[Read More]
Aside from the week I spent without power due to the storm that hit the east coast recently, I’ve been playing a lot of Spec Ops: The Line. Developed by Yager and published by 2K Games, Spec Ops: The Line is a third-person shooter that brings a new story to the Spec Ops games. After playing the demo, I wasn’t sure if this would be one of the top games of its genre. I felt like I was pl...[Read More]
I’ve been getting more and more into the racing genre lately, because it offers a fun way of spending time playing with friends. Hey, there’s nothing quite like being a douche and crashing into your friend just to throw him off of a perfect lap, right? Yes, I do play a bit dirty when it comes to racing, but in the end it’s all about the fun that you and your friends are having. R...[Read More]
It’s here! Finally, it’s here! Today, the Arctic Strike Map Pack for Ghost Recon: Future Soldier was released for PS3 and 360 and after playing it for most of the day I can say that it is good. Before I dive into what I like about the DLC pack, let’s get rid of the boring details. The pack brings a higher level cap, 3 new multiplayer maps, 1 new multiplayer gametype, 1 new Guerri...[Read More]
Music is a very strong memory anchor. To this day, over a decade later, any time I hear Lagwagon’s “May 16th,” or Millencolin’s “No Cigar,” or Goldfinger’s “Superman,” I suddenly find myself grinding the helicopter blades in Hangar, or taking that first rolling ramp down into the Warehouse, or pulling off my first 900, or any of the various oth...[Read More]
I used to be a big Magic: The Gathering player. I started in 1994 with a group of friends, and stayed with it until the summer of 1997, when I moved from Oklahoma City to California. After spending three years playing with the same group, it just didn’t feel the same trying to play against anyone else, so I retired my deck and moved on. Fifteen years later (by Odin’s beard, that’...[Read More]