I was primarily a PC gamer growing up. I had consoles, but my first choice of game and game type was generally on PC. From the memory match games I’d play against my father on our Tandy 1000 to the wide variety of games on my grandfather’s Commodore 64, and from the multiple 5-1/4″ floppy games like Blue Max to hard drive installed games like Rise of the Triad and Sim City, IR...[Read More]
If I had to define myself by one console, it would be the SEGA Genesis. I remember with no small fondness the time I spent with that controller in my hand. Whether it was Road Rash II, ToeJam & Earl, Sonic the Hedgehog, Marble Madness, Desert Strike, or any of the many other wonderful titles that console provided, it was a golden age for me. Clever segue, witty banter, oh hey, Desert Strike. I...[Read More]
Imagine, if you will, an atmospheric, moody game where you are given the role of a woman looking after a gifted young girl in a world suddenly overrun by zombies and other monsters. Then make the first level of the game impossibly dark, make the characters incredibly slow, give them the AI of a caterpillar, along with giving the main two characters telepathic powers. This is the premise of AMY; at...[Read More]
Before going into this review, there’s something you should know about me and my stance on zombies. In a conversation about zombies, I’m the guy vociferously and loquaciously pontificating about the oversaturation of the aforementioned subject matter in the highly enjoyable and addicting medium of video games. When done right, a zombie game can be fun. The issue is that zombies as a tr...[Read More]
SNK has been releasing a number of games as Minis recently with mixed results. Certain games translate well, and the price point is such that it is worth it just for the hour or so of old-school arcade gameplay that many of us cut our teeth on. However, many of them fail to deliver enough meat to make even a few dollars worthwhile. P.O.W- Prisoners of War fits into the latter category.
Nostalgia is a powerful draw for a lot of people. Trying to relive the “good ole days” can sometimes occupy too much of our time. Sometimes it’s necessary though, and Minis like “Prehistoric Isle” make it easy to remember the days where your progress was measured in quarters spent, and things like plot and motivation never crossed your mind.
Square (now a part of Square Enix) was responsible for some of the greatest JRPGs (and, some may argue, RPGs in general) that have ever graced our consoles. Having found both critical and commercial success across a variety of titles including Final Fantasy, Xenogears, Secret of Mana, Chrono Trigger, and more, there is no denying that Square knew what they were doing, and did it well. Arguably one...[Read More]
I have made recent mention of my incredible lack of artistic talent. That has not changed in the short time between that mention and this reminder. This supercharged deficiency makes a game like Pictionary particularly frustrating for anyone unlucky enough to be paired with me, and particularly satisfying and entertaining for anyone lucky enough to be positioned against me. So what game do I decid...[Read More]
I have a lot of respect for good artists. It’s not easy to do what they do, and it takes either preternatural talent, or lots of training to do it. I’m a terrible artist. Even something as simple as a stick figure ends up looking like an attempt at drawing a straight line during an earthquake, tornado, volcanic eruption, and mimicking Dave Gahan in Depeche Mode’s video for Everyt...[Read More]
Since the Kinect was launched, developers started crawling out of the wood work and have started making “games” for this new tech. Dancing seems to be the most obvious and prevalent of these, but unless you are into kids songs or club thumping there was not a place for the dancer inside of you to escape. Then comes Grease: The Game. Besides the obvious tie in to the movies, this game was designed ...[Read More]