Back in 2007, Valve changed the way gamers would visualize a puzzle game. Their smash hit Portal didn’t necessarily start the first-person physics-based puzzle genre, but it certainly set expectations for future attempts. Sixteen years later, many developers have innovated by implementing new and unique ways of altering the world’s physics. Scottish development team Sad Owl Studios’ fi...[Read More]
Teetering on the edge of horror brilliance, Bloober Team has consistently missed the mark for me. Even after a frustrating pass through Layers of Fear 2 on the Xbox One, I was oddly eager to see what that team could do with something like the Blair Witch property. This release may have some hangups technically, but this is a step in the right direction.
The team at Iceberg Interactive and indie developer Shifting Tides reveal The Sojourn, which happens to be a first-person puzzle game in which you traverse parallel worlds of light and darkness in search of answers to the nature of reality. The Sojourn is slated for release on PC, PS4® and Xbox® One in 2019. What else could you expect from the teams and what is the game about? Lets dig in!
Not sure if this is any surprise, but I am obsessed with Dark Souls 3 and have been ever since its release. I’ve always loved the series and was even hesitant to pick up the latest one. Upon doing so I’ve spiraled into the pits of starry eyed fans, all eager for anything Miyazaki has touched. As I am wont to do during these times, I have been pursuing video content and journalism on ev...[Read More]
Difficulty is something that some gamers crave. Dark Souls is the biggest testament to this, as its one of the most challenging, but rewarding franchises to come out of the last decade. With sales of the series skyrocketing and sure to go up again with the third installment, (see Rob’s review) it’s clear that how challenging a game is can make or break its overall design. Stranger of Sword City ta...[Read More]