We’re living in a mobile technology world, and I am a mobile technology…guy. I am, in fact, a mobile technology power-user, especially when it comes to press events and conventions. My iPhone 4 acts as my notepad, camera, video camera, audio recorder, phone, and full mobile web interface. Without it, I would be lost. As such a heavy power-user, though, I find that my battery life takes...[Read More]
Just under an hour ago, Verizon held a highly anticipated press conference announcing what many people have been suspecting for a very long time: Apple is bringing the iPhone 4 to Verizon. While this means a great deal to lots of people, it means considerably less to me.
Every now and then a platform is graced with a game that pushes the boundaries of what people thought it possible of. Infinity Blade is that game for iOS. Developed by Chair Entertainment, the same group that gave us the critically acclaimed XBLA games Undertow and Shadow Complex, Infinity Blade makes use of Epic Games’ Unreal engine to bring what is sure to be a memorable gaming experience ...[Read More]
Late last week Cat in a Box Games was kind enough to send us a review code for their new game FASTAR!, for the iPhone. Looking at the iTunes page for the game, I wasn’t quite sure what to expect. I liked the (hopefully) intentional spelling errors and light-hearted take on a classic fantasy RPG style, but I had no idea how the game would play. I installed the game on my new iPhone 4 (I l...[Read More]
Last week, Apple held a short-notice press conference regarding the antenna-based reception problems of the new iPhone 4. During this press conference, the results of a competitor comparison were presented, showing that the iPhone 4 reception issue is not unique to the iPhone 4, but that it is, in fact, found in many other leading smartphone devices from various manufacturers. Needless to say, t...[Read More]
Just over a month ago, the iPhone 4 was officially announced. Since its release, there have been complaints about the functionality of the new antenna design. After telling people they were simply holding it wrong, and that it was partially a software issue, Apple held a press conference today to make an official statement on the issue, starting with this:
Past iPhones have been unable to access T-Mobile’s 3G network due to a difference in frequencies between AT&T and T-Mobile, AT&T using the 1900MHz frequency, and T-Mobile using the 1700/2100MHz frequencies. Since AT&T uses the 1900MHz frequency for 3G, this is what iPhone’s have been manufactured with the ability to support, meaning that an unlocked iPhone operating on T-M...[Read More]