A handful of years ago I got to take on Kingdoms of Amalur on the Xbox 360 the game was at the time created by Big Huge Games and 38 Studios, who also published the game with Electronic Arts. Not that long after its release, the news broke that 38 Studios was going bankrupt. That alone was big news as the company had just made its first game.
Today, in continuation of our Darksiders II coverage (see part one here), I will be going over what may be the most addicting and, to me, the most appealing portion of Darksiders II: the character customization. Melding an action game with aspects of the RPG genre is not exactly a new idea. We’ve seen more and more of it over the last 5 years, to varying degrees of success, but there is still a wi...[Read More]
This one’s a couple of days late, but I blame technology, the harsh, cruel mistress that deals us all a slap on the face at one point or another. Due to unavoidable circumstances, we were unable to record on Sunday for a Monday release. We did record Monday evening, but technology (the aforementioned harsh, cruel mistress) decided to lose our recording file. Today, we attempted to recreate o...[Read More]