Hey, everyone! It’s time for an exciting giveaway! We’re thrilled to announce that we’ll be giving away 5 exclusive Closed Beta codes for the highly anticipated game, Palia! Personally, I’ve been playing since yesterday after getting access since signing up weeks ago. So many hours already spent in-game.
There are few things that frustrate me more in gaming than the reluctance to change that’s found in the core RPG Pokemon games. Ever since Ruby and Sapphire, there has been a laundry list of either removed features like an additional region or seemingly obvious improvements like a fast-forward mechanic. I’ve played just about every core Pokemon game multiple times through on top of many rom hacks ...[Read More]
Developed by Crema and published by Humble Bundle, Temtem hit Early Access on Steam on January 21st and made waves with its Pokemon-like gameplay. Core RPG Pokemon titles have almost always had points of criticism stemming from each game being more of the same, slashing features, or generally not being up to par with modern game design and infrastructure. I think a lot of Pokemon fans, especially ...[Read More]
PAX East 2019 was a crazy turn of events for us here at Marooners’ Rock. Even with so many games to check out and appointments to be kept though, a majority of the Marooners’ Rock staff took the opportunity to visit Bandai Namco’s booth during our free time to play Bless Unleashed. Although I was ultimately the only staff member to have a hands-on press appointment with the Bless...[Read More]
We’ve been keeping an eye on MMORPG throwback Legends of Aria since their demo wowed us at PAX East earlier this year. Now, after a major graphics overhaul, the team at Citadel Studios has announced an official Steam release date. Legends of Aria will be under gamers’ virtual stockings before Christmas, hitting the store on December 4th this year.
They finally got me back. All the new things, the ease of getting a character caught up, and the fact that I miss playing MMOs all pushed me back into World of Warcraft. Reactivation was simple enough, and once the client had enough downloaded to jump into the game, I found myself staring at a very familiar character selection screen, albeit with some slightly unfamiliar names displayed. At some p...[Read More]
Six years have passed since I last set foot on the virtual soil of Azeroth. Three additional expansions have further broadened the world, and piled more lore on the never-ending battle between The Alliance and The Horde. With the seventh expansion, Battle for Azeroth, slated for release this upcoming August, I had the opportunity to sit down for a short interview with two of the current World of W...[Read More]
We’d been building up to this moment for months. We’d been so close the previous week, only to come up short in the final battle, but this time everything was going our way. Everyone was still online, Tati was on top of her healing game, Banu and our off-tank had everything on lockdown, and we the DPS team were cranking out damage like a crack UFC beatdown team. The year was 2011, and my guild was...[Read More]
Something big is brewing at Citadel Studios today. The Legends of Aria developer has a big announcement about the final round of beta testing, and a massive graphics overhaul that changes everything about the visuals.
Since the launch of Closers, En Masse’s MOARPG (Multiplayer Online Action RPG), the biggest complaint of many players has been the Fatigue system that limits progress for hardcore and weekend warrior players. Today, En Masse announced the major changes coming in the July 3rd patch, and are granting players’ wishes with the total removal of the Fatigue system.
You know a game developer has an interesting sense of humor when they lead off their meeting invitation emails with a meme. That’s a bold move (Cotton), and they’d better be able to deliver. Fortunately, Legends of Aria has a lot to be proud of, and looks poised to carve a sustainable niche in the MMORPG market.