Pillars of Eternity II was one of gaming’s best narratives last year. A rich world full of characters and tasks to complete all according to player choice. Following in the footsteps of the first game, which was modeled after classic isometric RPGs with Real-Time with Pause. This party based action oriented play while similar to TTRPGs (TableTop Role Playing Games) was still distinctly uniqu...[Read More]
Back in the day, when it came to story and character driven video games there were point and click adventure games and isometric dungeon crawler RPGs. Arguably, the most well known of these latter types are Baldur’s Gate I and II, IceWind Dale I and II, Fallout 1 and 2, and Torment: Planescape. They were an excellent way to experience a deep and engaging narrative that featured an abundance of pla...[Read More]
Following in the wake of Larian’s sequel to their Divinity: Original Sin and knocking it out of the park, Obsidian hopes to do the same with their own sequel, Pillars of Eternity II: Deadfire. Motivated by a strong desire to build upon what was established in the first entry, Obsidian had a lot to show off at their booth during PAX East 2018. The competition was kept alive on the show floor too, a...[Read More]