There is a lot riding on Uncharted: Golden Abyss. Not only is it from Bend Studios, the first outside of Naughty Dog to tackle the series, but it is tasked with proving that the Vita can deliver a console size experience. After three entries, there are certain cornerstones of Uncharted; namely, the wit and humor, ancient ruins, cinema quality action sequences, and mass murder. For the most part, U...[Read More]
A week ago, we were still looking at “this spring” and within the PS Vita’s “launch window” as the expected release timeframe for XSEED’s upcoming ink-slinging platformer, Sumioni: Demon Arts. Today, XSEED has announced that Sumioni: Demon Arts has gone gold, and has been given an official release date. Releasing on the PS Vita exclusively as a downloadable titl...[Read More]
Before starting up BlazBlue: Continuum Shift Extend, I had never played a BlazBlue title. I remember being very interested in BlazBlue: Calamity Trigger when it released back in 2009, but at the time, for whatever reason, I passed on it, and as I got farther and farther away from the release date, I simply gave it up as a lost cause and moved on. When BlazBlue: Continuum Shift was released in 2010...[Read More]
One of my absolute favorite rhythm or music games of all time was on a handheld platform. Elite Beat Agents on the Nintendo DS had great music, great tap and gesture controls for keeping rhythm, and was absolutely fantastic for a quick pick up and play session while I was out and about. Now, I traded in my DS Lite to get my PS Vita, so Elite Beat Agents is out of my grasp for the moment. Does Mich...[Read More]
I see people putting up high scores from single runs that reach half a million points or more, and I think to myself, “Man, I need to get some of whatever performance enhancing drug he or she is on, because that’s making my 30,000 look pretty damn pathetic.” Yeah, my highest single run score was in the low 30k’s, and that was last night. I’ve never been very good at T...[Read More]
I love arcade racers. I prefer the enjoyment and thrill of an arcade racing game to the sheer frustration and ridiculously sensitive nature of a simulation racing game. Blur, Burnout, Mario Kart, ModNation…arcade and kart racers are my racing bread and butter. That’s why a game like Asphalt: Injection was such a welcome addition to my launch lineup for the PlayStation Vita. It’s ...[Read More]
Reviewing Plants vs. Zombies seems kind of ridiculous, at this point. I mean, honestly, what platform is this game NOT on? It’s on PC, it’s on XBLA, it’s on PSN, it’s on iOS, it’s on Android, it’s on WP7, and more, more, more. It’s even on BLACKBERRY, for crying out loud! Aside from the drivel known as Angry Birds (I don’t like Angry Birds), I honest...[Read More]
Late last year, I had a chance to review Rayman Origins on my Xbox 360. I found it to be the best platformer of this generation of gaming, and one of the best platformers I’ve ever had the sheer, unadulterated, so good it should be illegal joy of playing. It has become one of the games I recommend most to people, and the first game that comes to mind when talking about its genre. Now, it has...[Read More]
Launch lineups are typically less than stellar (Fantavision and Perfect Dark Zero anyone?), so skepticism is expected. The Vita manages to have a lot of big names attached to it, names like Uncharted and Ninja Gaiden, gearing up to be a full console experience in a handheld. Yet, the highlight of the Vita may just be Tales From Space: Mutant Blobs Attack, the cheapest title available. A hilarious ...[Read More]
You know, it’s been a pretty slow week. Nothing new has really happened, no big events or releases…not much to talk about, really. That brings us to Episode 18 of Marooners’ Talk. “Handhelds are dead, long live handhelds!”, as the title may suggest, is an hour long discussion of holding hands, the social stigma attached to holding hands, and our sincere and erstwhile ...[Read More]
One thing I was really worried about leading up to the launch of the PlayStation Vita was that developers would use the new features and functionality of the hardware in gimmicky and unnecessary ways. So far, I have been pleasantly surprised with the launch titles and their sense of control and direction when approaching the Vita hardware’s capabilities. One title that looks like it is going...[Read More]
With the PlayStation Vita releasing next week in the US, launch titles are starting to make their presence known. Ubisoft, coming off of a fantastic 2011 and looking forward to a great 2012, has five offerings for Vita launch buyers. Their strong starting offering line up consists of Rayman Origins (the best platformer of 2011, the best platformer on the current generation of hardware, and just on...[Read More]