Pixel art stylized games have had quite the resurgence over the past several years with indie darlings like Shovel Knight and Fez proving that old-school inspired games can still feel fresh. Both of those titles put a unique twist on the formula, without straying too far from the source material. Indie developer Pixelatto’s latest 2D action-adventure game Reventure puts an incredibly unique twist ...[Read More]
Lapis x Labyrinth is a visual and auditorial assault on the player and it is freaking glorious. Wrapped in a straightforward 2D action RPG where the main drive is to get further and further into a huge dungeon is this casino-like cacophony of light, sound, and most importantly screen-filling showers of jewels. In a world where games are putting in literal casinos and games are getting micro-transa...[Read More]
Warning: Spoilers for Avengers Endgame ahead. Can Spider-Man stand on his own in a post-Endgame world in the latest MCU film Far From Home?
As I’ve said before, we are in a new era of fighting games. This is not a bad thing as many of them are taking lessons from the past and are taking a more “back-to-basics” methodology. Samurai Shodown takes this way of thinking and drives it home in a pure, bloody, technical fashion.
Back in 2011, the team at Bethesda published RAGE on the Xbox 360, PS3, and PC, a game developed by the legendary iD Software and one that I considered to be crazy fun. Alas, I can’t link to the review I wrote back then as it was before my time here at Marooners’ Rock and the site where that review was published is no more. While I had a great time playing RAGE at the time and enjoyed ...[Read More]
I’m a pretty chubby dude. When I sit in a chair for more than an hour, my butt hurts, I can’t get my legs in a comfortable position, and generally, I start to get cranky. Gaming chairs are a unique thing for me, mostly because I play on consoles. This usually means that, for me, I’m gaming on my couch or in my bed. When we have friends over or when I stream, that’s a different story. That’s when I...[Read More]
Sekiro: Shadows Die Twice was released on March 22nd, 2019 – so why did I hold the review for this long? For me, Sekiro had a lot of stuff going on with it and it deserved proper time to not only fully explore, conquer, and master, but it also ate up a shit load of my time.
It’s been a long road for the Devil May Cry series. After getting off on the right foot with the debut chapter and then falling into whatever the heck Devil May Cry 2 was, the series came back strong for Devil May Cry 3 and 4. But then came DmC: Devil May Cry, in which we saw an interesting divide. Some fans were thrown off by the “newish” design of Dante and the odd new approach. But me? I loved ...[Read More]
Nicalis is no stranger when it comes to offbeat games. Just take a good look at Blade Strangers and Runner 3 and you can obviously see that. But RemiLore: Girl in the Lands of Lore is a unique choice even for them, an isometric action game inspired by anime in general and featuring a kooky relationship between a cleaning girl and a…smart-aleck book? Hey, still a more heartwarming story than Twilig...[Read More]
Before I get into my review I want to go over briefly my experience with virtual reality at the time of writing this, as I feel it is important. I have played VR games that you stand still and things come at your face and you swipe them down, or you use your virtual joysticks to walk around or click a button to teleport. What I have not experienced is a on-the-rails type shooter in VR, and that is...[Read More]
Welcome back old friend. Trials Rising takes everything that was great about Trials, and presents it in a gorgeous, fuel-induced, tricked-out, non-stop fun fest that will have new and old players laughing, raging, and saying “Just one more time” over and over again.
There have been several times that I have run into Hive Jump as a games writer. In fact, Hive Jump was one of the first games that I played early, marking my first attempt at connecting with the people that create and market games. I watched the game grow as the years went by in which there was a successful Kickstarter, a PC launch, a launch on the dying Wii U to fulfill promised support, and rece...[Read More]