My initial impressions for Sumioni: Demon Arts were mixed. I had been eagerly anticipating the title as a beautiful and interesting platformer since I first heard of it back in December. It seemed to be a title that would be a great showcase for the touch mechanics of the Vita with a unique and exotic style. I started my first playthrough at approximately 5:30pm Wednesday evening. I finished my fi...[Read More]
Next week sees the release of Sumioni: Demon Arts on the PlayStation Vita. For $19.99, Sumioni will be a downloadable only title that I, for one, am very excited about. We previously mentioned the game’s summoning mechanic, and now we get a closer look at the two Ink Demon summons available to Agura. Yomihi, the phoenix, produces a fiery air attack for ranged damage. Shidou, the Foo Dog, dea...[Read More]
A week ago, we were still looking at “this spring” and within the PS Vita’s “launch window” as the expected release timeframe for XSEED’s upcoming ink-slinging platformer, Sumioni: Demon Arts. Today, XSEED has announced that Sumioni: Demon Arts has gone gold, and has been given an official release date. Releasing on the PS Vita exclusively as a downloadable titl...[Read More]
One thing I was really worried about leading up to the launch of the PlayStation Vita was that developers would use the new features and functionality of the hardware in gimmicky and unnecessary ways. So far, I have been pleasantly surprised with the launch titles and their sense of control and direction when approaching the Vita hardware’s capabilities. One title that looks like it is going...[Read More]