Ash of Gods To Receive Console Release

Ash of Gods

Ash of Gods, the story-focused tactical RPG from AurumDust, has been on our radar at least since their story trailer hit the intertubes last month. Originally slated only for PCs, they’ve just made a big announcement which will massively increase the potential audience for this promising looking turn-based RPG.

In partnership with publisher Buka Entertainment, Ash of Gods will be coming to the Microsoft Xbox, Nintendo Switch, and Sony PlayStation®4 consoles later in 2018! The game’s PC release date remains unchanged, with launch set for March 23rd, 2018 on Steam. All we know about the console release date at this point is that it will come in “late 2018.”

“After evaluating several console publishing partners, we felt that Buka was a great fit for us, and Ash of Gods,” said Nikolay Bondarenko, CEO of AurumDust. “With their recent successes, including Darkestville Castle and High Noon VR, we feel they are well positioned to help us bring Ash of Gods to a wider audience.”

Ash of Gods Bridge Combat

Party on the bridge!

“At Buka, we’re always looking for new and exciting opportunities to help developers expand their markets, especially onto consoles,” said Aleksander Mikhailov, CEO of Buka Entertainment. “When we looked at Ash of Gods, we immediately recognized what a fantastic game it was, and are incredibly pleased to have the opportunity to work with AurumDust on bringing it to console.”

This is definitely a good thing for the Ash of Gods team. AurumDust is a distributed independent developer, and Ash of Gods is their first product together.

Ash of Gods Reaper Thorn and Gelda

Dialog with Reaper Thorn and Gleda

Buka Entertainment has been in business since 1994 as a developer, publisher, and distributor. They are presently one of Russia’s largest PC game publishers, localizers, console video game distributors, and digital distributors. Through partnerships with Microsoft, Valve, Square Enix, Koch Media and other leading publishers they are able to ensure worldwide distribution of products.

Aaron is proof that while you can take a developer out of the game industry, it's much harder to take the game industry out of a developer. When not at his day job, Aaron enjoys teaching Axis & Allies to his kids, writing sci-fi stories, playing classic space sims on Twitch, and riding around the American Midwest on his Harley.

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