A Plague Tale Innocence Unleashes a Horde of Rats

A Plague Tale Innocence Featured Image

Streets drenched with torrential waves of rats and terrifying Inquisition leaders outline the bleak tale of Amicia and her little brother Hugo in A Plague Tale: Innocence. While this medieval narrative features the fearful rodents prominently, it’s the overpowering knights and relentless lords that seek to capture the orphans that are the real monsters. This unique setting and impressive visuals caught our attention a while back and we’ll be able to play soon.

Judging by the “Monsters” trailer, this title seems to be a tension driven action adventure. Hordes of rats have to be kept at bay with torches. Guards have to be distracted so that Amicia and Hugo can sneak past. It definitely has that experimental horror vibe that I’ve been hoping to see. Sure, trying to survive in a zombie infested city or exploring the aftermath of an alien attack are great experiences, but when I saw the concept and swarm demonstrations from French developers Asobo Studio, I was immediately excited to learn more. All great horror works also hinge on a good story, so it’s great to see that A Plague Tale: Innocense is story focused.

Although the continuous pursuit of the orphans by Lord Nicholas, the deep-voiced sentinel in the armor in the trailer, will likely be the most unnerving it’s the natural threat of the rats that truly unnerve me.

Dear reader, I have a deep fear of rats and mice. Their often sporadic movements and the worry that enough could gnaw me to bone are what does it for me. Where I’m from, the rats are huge and can be as big as a small house cat, so big that they have to be caught in a live-trap.

Despite that psychological fear of rats, I’m interested to see what A Plague Tale: Innocence has to offer. Luckily, we won’t have to wait long. Check out the launch trailer.

A Plague Tale: Innocence is launching on PS4, Xbox One, and PC. For more information, check out the official website.

For more unique horror settings, check out our coverage of Ad Infinitum, a game that creates a more exaggerated monster in the trenches of WWI.

Most people bleed red. Alex bleeds pixels. Hailing from the deep mountains of WV, land of beautiful landscapes and internet scarceness, Alex can be found writing about games in every sense. Retro games are his life, spending more time with his GBA than his PS4. Drop by one of the social doodads for deep discussions about gaming!

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